Throughout the course of product development, new models are created practically on a daily basis and are then integrated into the digital prototype. In the case of moving components there will also be a need for dynamic checking in addition to the static analysis. A design engineer wants to be able to check quickly and easily, after a design adjustment, whether his component can still move without collision in its similarly constantly changing environment. It must be ensured that an infringement of a component’s field of motion is detected quickly, and that the appropriate measures are taken, irrespective of where this movement has been generated, whether it be in VR or at the testing bench.
For the dynamic collision calculation of the existing movement of a component, the environment, the path of movement and the moving model are defined with the user interface DMU.Connect or within a workbench of Teraport’s 3D-Viewer DMU.View. In addition to the status (collision yes/no), the positions at which a collision have been identified and the extent of the collision are also calculated. The collision geometries which have been created serve as a basis for subsequent design adjustments. Pro.PathInspector can also be ideally employed as an extension to the process solution Pro.PathFinder. Collision-free disassembly paths which have already been created can then continuously be checked for freedom of collision in the modified environment.
Benefit for the Client
The employment of the process solution Pro.PathInspector allows the generated movement of a component to be checked for freedom of collision at the push of a button. Hence a continual overview of the constantly changing geometry and of the required freedom of motion is made possible. The complex processes are checked automatically, simply and quickly. The user receives direct information as to whether or not a design modification is necessary, or whether a new, alternative path has to be calculated.